Mobile First Design
Movers & Packers Web Application
Project Overview
Project Type:
Mobile-first design
Team:
Independent project with the help of Mentor and Peers
Tools:
Figma, Mural, Freepik
Moving and organizing any space is often stressful and time-consuming. Many struggle to find reliable movers, packers, or organizers, facing unclear pricing, multiple service providers, and inconvenient booking processes.
Research
Research Objective
The research focused on understanding users' needs and motivations when seeking home services like movers, packers, and space organization through a digital platform.
It explored common challenges users face during service discovery and booking, such as lack of trust, transparency, and inefficient processes.
The study evaluated how a mobile-first design could simplify access, build trust, and offer a more convenient experience for users on the go.
Personas
Key Takeaways
The two personas—a homemaker and mother, and a busy software developer—showed different lifestyles but similar needs. The homemaker wants a clean, well-organized home and service providers she can trust. The developer looks for fast booking, clear options, and an easy-to-use app. Both want a smooth, reliable experience that saves time and effort.
How might we?
How might we support customers in efficiently organizing and setting up their belongings in their new home to create a comfortable and functional space?
How might we provide easy and reliable access to professional experts who can offer personalized advice and guidance throughout the moving and settling process?
How might we transform the overall moving experience into a smoother, more enjoyable, and trustworthy journey by ensuring careful packing, supervision, and clear communication?
Design & Prototype
Mid Fidelity Wireframes
Using Figma, I translated key screens into mid-fidelity digital wireframes, enhancing the detail and structure of each interface element. This transition from hand-drawn sketches to a digital format provided clarity on the feasibility of my initial low-fidelity concepts and allowed for more precise exploration of layout and functionality.
High Fidelity Wireframes
UI Interaction




















